Gran Turismo 7 calls itself the Real Driving Simulator, and really does hit that mark, but not everyone wants to subject themselves to the difficulty that arises from trying to control a 700HP beast of a car or truck around sharp curves and long straights. I’m not sure why they didn’t include any of the more advanced racing types like F1, other than maybe they wanted to make the game as accessible to all as possible. The Super License isn’t required to finish the campaign as the campaign stops short of any Formula 1 races. It’s not easy controlling that beast through the famed Corkscrew, even if you’ve driven through it in person before. The Super License test is all about one-lap challenges, and completing one lap at Laguna Seca in a Formula 1 car within a set amount of time is no easy task. These tests are really all skill-based, and longtime fans of the series may blow through all of them, achieving Gold across the board, but I kind of doubt that. The National B and National A series were all pretty easy to get Gold on, but the International B and International A were where I started struggling. Each series has a group of tasks that will teach you the basics in the beginning, like starting and stopping within a certain distance, and eventually more advanced things like cornering at high speeds. There are five licenses in total, and these tests get harder and harder the farther along you get. License Tests are no walk in the parkĪs you progress through the Menu Books from the Cafe, you’ll be required to start taking and passing your License Tests. Sadly there’s no pre-race burnout to heat up those tires and make them sticky, so you may need a little practice on that launch. Drag racing can be a little tricky when you realize that you have zero traction control and must use a controlled throttle launch in order to not spin out. These missions will have you either using one of your cars, or a loaner car, to complete tasks that will help teach you how to drive and control different cars. Higher collector levels unlock a separate area called Missions, which will test you in a variety of ways, including Drag Racing, and reward you with even more free cars for your stable. It’s pretty simple to understand: the more cars you collect, the higher your Collector Level goes. Gran Turismo 7 brings with it a new XP-based system called your Collector Level. It’s a system that rewards you with cars AND knowledge, and might just help birth an entirely new generation of car lovers. I ended up with over 70 cars in my stable just from the campaign, ranging from a slowpoke Honda hybrid to a high-end twin-turbo Pagani. You’ll also be earning a bunch of cars along the way. The Menu Book system is designed to introduce you to the ins and outs of the game, as well as teach you the history of the cars they ask you to collect. The books ask you to collect certain cars in a collection, upgrading an owned car at the tuning shop, maybe heading to the car wash or doing some maintenance, or eventually winning world races. The journey begins at the GT Cafe, and tasks are given to you as Menu Books. Polyphony Digital decided to add a little flair for Gran Turismo 7 and, instead of using a traditional menu system, they went with a GT World map that has more and more points unlock as you progress through its campaign. Gran Turismo has always been a bit of a square when it comes to in-game menus, sticking with simple lists and layouts, and never really much of a campaign to speak of. Developer Polyphony Digital has never failed to impress with each release and now their latest addition to the series is ready for the PlayStation masses. Along the Gran Turismo journey, the series has seen a dozen different releases for consoles and for the PlayStation Portable. The series has long been known for using a bunch of licensed cars, with intricate and accurately detailed interiors and exteriors, as well as real-world driving physics and real-world tracks from around the Globe. Seven years later the original Gran Turismo was released and a new genre of video game racing was born: The Real Driving Simulator. In 1992 Kazunori Yamauchi and a small team of seven set off to create a racing game that was more than just cars and tracks.
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